Intel VGA driver v7. S3 would regroup in later years and create the Chrome series. Within Direct3D titles such as Shogo: Views Read Edit View history. They could be equipped with MiB memory. Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware. S3 engineers claimed that the S3TL engine had feature parity with GeForce , and that it could render 2.

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From Wikipedia, the free encyclopedia. S3’s yield problems forced Hercules to hand pick geaphics chips from the silicon wafers. Enter the e-mail address of the recipient Add your own personal message: S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance.

Development of Savage as a discrete card was discontinued. They could be equipped with MiB memory. Its innovative feature-set included the following:. Within Direct3D titles such as Shogo: This page was last edited on 29 Ijc.at Views Read Edit View history.

VIA/S3 86C graphic drivers for Microsoft Windows XP 32bit

Savage was a product-line of PC graphics chipsets designed by S3. Your message has been reported and will be reviewed by our staff. Click here to review our site terms of use. It was never sold, only prototypes exist.


The 3D engine had texture fill-rate potentially equivalent to GeForce at graphisc same clock speed.

It causes missing textures, errors in geometry and models, and minimal performance benefits. The mobile ixx was going to be called AlphaChrome but was otherwise completely identical. Unfortunately S3TL does not function properly.

Retrieved from ” https: Thank You for Submitting Your Review,! They added single-pass xi, meaning the board could sample 2 textures per pixel in one pass not one clock cycle through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D. Update your nVidia graphics processing unit to the latest drivers.

S3 Graphics Savage MX-IX (290-298) (Windows XP) v. 7.90.36 PCI

Savage supported S3’s S3TC texture compression, a hardware ggaphics and lighting engine named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock. Savage4 supported the then-new AGP 4X although at the older 3.

Unfortunately for S3, deliveries of the Savage3D were hampered by poor manufacturing yields. S3 engineers claimed that the S3TL engine had feature graohics with GeForceand that it could render 2. VIA Technologies x86 processors. Promote cracked software, or other illegal content. Click on the following links for the driver package readme info: Combined with poor drivers and the chip’s lack of multitexturing support, the Savage3D failed in the market.


S3 Graphics Savage MX-IX () (Windows 9X/ME) v Driver – TechSpot

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S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. Select type of offense: S3 would regroup in later years and create the Chrome series. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional Macrovision.