ATI 3D-RAGE IIC DRIVER
Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. Also depth buffer never delivered improved performance, so it is unlikely there is any z-compare rejection of pixels. This page was last edited on 7 June , at Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games. Driver selected VT3 string, interesting
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ATI RAGE IIC graphics card – RAGE IIC – 4 MB
3d-rahe On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips. Perspective correction and 32 bit depth and even Z-buffering have little impact, but bilinear filtering higher than desirable performance drop. Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games.
The texture 3d-ragr is just slow, unable to show better rates than three clocks per sample, even at the simplest of scenarios.
3D Rage II family review (DVD, VT4, IIc)
Also depth buffer never delivered improved performance, so it is unlikely there is any z-compare rejection of pixels. All 3d primitives from points to quadrilaterals are supported. Experience As you will see in the performance summary improvements in the 3d architecture are not to be seen in real games.
It was up to Rage Pro to move ATi into higher class 3d gaming. But for the time Rage II line gained big market share among 3d accelerators. Considering full availability in Christmas season such figure was far from exciting.
Experience 3d gaming with mere 2 MB is very limiting even if the chip was powerful. Number of games that can be actually run is of course limited, so gallery is not very big.
ATI 3D Rage IIC AGP Specs | TechPowerUp GPU Database
3d-raeg It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines.
Same features, same image 3d-rag, as can be seen in the gallery. There is one suspicious image quality issue, textures often seem to have reduced color range.
Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. Overall While ATI had a horrible Windows driver reputation since Mach64, and the packages have scary high amount of files, my test system was stable and everything went as it should.
To my knowledge Rage II did not get any better than this. Despite ioc poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.
The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.
Not because of lack of memory, this is true for all Rage II cards reviewed. Archived from the original on Views Read Edit View history. And Rage II ain’t some speedster.
Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit 3e-rage, while the VR, still a bit processor internally, used a bit external memory interface. I did some feature tests on VT4 in Tomb Raider 2.
ATI 3D Rage IIC AGP
3d-gage It offered Filtered Ratiometric Expansionwhich automatically adjusted images to full-screen size. However some bugs and simplifications hold image quality back. For 3D Charger 4 MB of memory became standard and the card has good compatibility, avoiding problems until new generations of games in It was also seen on Intel motherboards, as recently asand was still used in for server motherboards.